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The Urge To Create

by Ronnie on March 30, 2011 at 9:13 pm
Posted In: Uncategorized

[Warning: Long post]

The main reason I do “Whomp!” is to regularly exude a consistent welling of what can best be called an urge to make something. I can’t put myself in other people’s heads, but I sometimes wonder if everyone feels like a balloon filled with a desire to create that is ready to burst.

I would say that, in this respect, I’m pretty selfish. I want to create my own universe where I’m the boss. Everything is of my doing, and I can look on something and say “I did that without anyone else. It’s mine; all mine.” Then I want other people to look at it and go “That’s amazing! What a universe. I want to live there!” But my selfishness wouldn’t want me to live in someone else’s universe. If my friends write or draw, it’s really difficult for me to say nice things about it. Of course if it’s bad, everyone has that problem, but if it’s good, deep down I think “Why didn’t I do that before you?” This doesn’t mean I don’t love the people who love me, that would be a jerk thing to do, and I don’t think I’m a jerk. I will congratulate anyone, I will be honest about how great their stuff is, and tell them where they need to work, even if I’m not at their skill level.

It makes me feel pretty bad that I can’t be genuinely pleased on any and all emotional levels, but I like to think we’re all like that to some extent. If your friend won the lottery, you’d congratulate them (if you’re not a jerk), but you’d wish it were you. I think for me, people who can draw better than me are the ones who are wealthier. Does that mean that I consider the real currency of the world to be creativity and skill? I like to think so. I’ve always disliked the idea of money, even though it’s a very necessary thing in every part of the world, and by no means is it evil. (I have a theory that any society advanced enough won’t have money, but maybe I’ll go into that later.) So when someone is richer than me in proficiency of creativity, I’m going to be envious of their wealth.

So, back to the creativity balloon that is me. I said that I do “Whomp!” as a way to exude that smelly liquid that builds up in me. Although, I might not even call it an urge to “create” to begin with, but the urge to “make”. When I was a kid, I’d find things that I could possibly draw from things like video game manuals, and paused cartoons. Anything that had a solid line that I could reproduce was fair game. Obviously it’s not very creative to draw like this, but I always felt that was one of my shortcomings. As I learned to draw people more, I could never do much more than a 1/4 turn of the body in a pretty normal standing pose. I simply couldn’t think of how else people would move. I still have this problem, and the only way I can avoid it is by actually making some sort of story that requires the characters to move. It’s why “Whomp!” is more about expressions and movements than words. If every “Whomp!” could be a wordless comic, it would be.

That’s not to say I don’t love language, because I do. If I’m not drawing, I tend to be writing. I like to think up stories to write, though it doesn’t happen as often as I’d like. I’ve written a full-length novel (twice, and probably going to rewrite again) and it was extremely satisfying. At every moment I got to feel the same things my characters did at every junction of the story. I sat down and wrote three pages a day. This was a great way to milk the urge-to-make out of my bloated body until I found something more fulfilling.

I also really like the idea of making games. But, I also hate people who say “I have an idea for a game.” Unfortunately, that’s what I’m saying here. I’ll get into “ideas” in a later post. I have some experience with programming, so I’ve spent tons of time trying to make my own games a reality, but I always fail miserably. I always have a game that I’d love to see made, and whenever I find a game that even comes close to the one in my mind, I blow so many hours playing it that I end up jealous (there it is again!) that I didn’t make it first. I’ve played around a lot with the Unity3D engine which is really great for indie developers, but there’s a short-circuit in my brain that doesn’t let me see logic systems properly. I can syntax like a beast, but when the logistics are involved, I really get turned upside-down. It’s a great regret of mine, and I hope to some day have the resources or contacts to rectify my urge to create games.

For a while I did papercraft. I really admired the work of one guy whose stuff you can find here. I had already been trying to do it myself for a while when I was talking about it in my linkshell (Final Fantasy XI guild equivalent.) So one guy said “Oh yeah, I do papercraft.” I was excited to find someone else who liked it, and I came to find out that it was the same guy whose work inspired me to begin with! Fancy that, our VERY small social guild on one of twenty different servers, each with thousands of people on them at any one time, and I meet the guy who inspired me to do the thing I like doing at the time I liked doing it. I knew he played FFXI, but that was still a one in a half-million chance meeting. So, he helped me a lot. He introduced me to the program Pepakura and taught me the proper ways to do things, and even set up models I wanted to do that I was having trouble making into proper pepakura models. (Pepakura, by the way, is an interesting insight into Japanese language [which, as I stated, language is something I greatly enjoy] Pepa = Paper, Kura = Craft. If you said it quickly with a Japanese accent, it would sound a lot like Paper Craft. There are many MANY English words like this in Japanese.) Papercraft was fun while I did it, and it’s always great to make something three dimensional with your own hands. It wasn’t creative at all, though, and maybe that’s why it didn’t hold my attention. It only satisfied that “urge to make”, which is very superficial.

I have toyed more than once with animation. I’ve learned Flash, but it’s difficult for me to make things look up to my standard of quality. I see many Flash animations that are made entirely in Flash, and they always urk me a bit. Something about the way the lines are drawn in that program always look unnatural to me. I understand vector and all that, but I feel like Flash doesn’t handle vector freehand very well. So the one animation I did end up producing was an intro to an animated series I had intended to create and voice myself. I did most of the work in Photoshop and Easy Paint Tool SAI, and just imported it into Flash. It wasn’t until it was time to record the voices that I realized my sound equipment is horrible. (I have the best microphone $5 can get me from Wal-Mart. Isn’t that enough?!) I’ll try again with some better equipment some day. That said, right now I have a desire to do a music video of Ronnie & Co., but I have to tackle Flash again, and I’m not looking forward to it.

I’ve done a lot of things to try and quell the urge to create or urge to make, whichever tickles me at the time. I’ve tried guitar, piano, synthesizing music using software, I’ve made my own levels in Counter-Strike and made new textures for my equipment and characters in Final Fantasy XI. I’ve played with the idea of comic books, usually drawing a few pages and realizing I’m not where I want to be artistically. Back in my younger days of the internet, I made a couple anime music videos back when the RealMedia format ruled the world. (Yes, a 17MB episode of fansubbed Dragonball Z looks terrible. It makes an even worse music video).

So, then I found webcomics. Webcomics are like The Sixth Sense.

Kid: “I see bad webcomics. They’re posting on the internet like regular comics. They don’t see each other. They only see what they want to see. They don’t know they’re bad.”
Doc: “How often do you see them?”
Kid: “All the time. They’re everywhere.”

I try desperately to not be one of the bad ones, but I sometimes wonder if constantly worry and fret that I am one of the bad ones — that I am the worst one. Regardless, I find “Whomp!” to be a very effective means of eliminating some of my creative juices. Not all of them! But enough so that I can sleep without worries of my body, bloated with urge, rolling off the bed and wedging me between the bedside table and the chest-of-drawers.

Super Overload Z

by Ronnie on March 12, 2011 at 9:49 am
Posted In: Uncategorized

Holy poop guys. I’ve gotten over 37,000 hits in like the last 9 hours. (You guys are awesome.) The website has been going down for that reason though, so I’m looking for a new service now to handle this. Sorry! We will continue to update three times a week come hail or high water.

An Actual Artist’s Rendering of Ronnie

by Ronnie on March 9, 2011 at 7:23 pm
Posted In: Uncategorized

I asked fellow (and supremely superior) artist Nic Carey to do a quick portrait of “me” (by that I tend to mean cartoon “me” which is a little more exaggerated than real “me”.)  What she drew made my day, and I want to share it with you. You can purchase prints of her work at her website. Support awesome artists and make your home look great!

Classic Animation

by Ronnie on February 19, 2011 at 9:35 pm
Posted In: Uncategorized

So, I’ve always been a big fan of classic animation. Heck, it was the first kind of motion picture in the form of flipbooks and Zoetropes long before cameras were invented. Getting in touch with my love of cartoons and cartooning, I’ve made a lot of friends over in the Artist’s Corner in the Penny-Arcade.com forums. One friend in particular introduced me to a film called Les Triplettes de Belleville. It’s this really neat French animated film with wonderful characters and attractive environments. You don’t even need subtitles, because there are only a few uttered sentences in the movie, and really you can figure it out without them.

It was then my fiery love for animated films was reignited, with a new-found endearment with the medium. Since I had already seen nearly every classically animated Disney film, there weren’t a whole lot of other choices on this side of the ocean. So I decided to move to the hard stuff.

WARNING: ANIME

More precisely, Hayao Miyazaki and his Studio Ghibli (the production company.) I used to quite enjoy anime. I think it’s really neat, though I do wish they’d draw every other frame rather than every third frame (that’s what I’m told, anyway). It’s too jumpy for me sometimes.

So, friends said “You haven’t seen Princess Mononoke?!” I thought “Yeah, why don’t you start me off on the most anime anime of all times. I can’t wait to be anime’d to death on my first recent foray into the world of Japanese animated film.” But I watched it, and it was surprisingly enjoyable! I wouldn’t call it the best, but it was enough to get me interested.

I then went on to sample the filmography of Miyazaki. First it was Princess Nausicaa, a film I liked okay, but it was hard for me to identify with the people in it. No one really seemed real, and it was on an Earth I didn’t recognize. Its environmentalist message kind of punches you in the gut, too. It was still better than 90% of modern American film, so I wasn’t complaining. And if you prefer dubs (English voice acting) over subs (English subtitles with Japanese voice acting) this one’s for you. Patrick Stewart. Uma Thurman. Chris Sarandon. Shia LaBeouf. Edward James Olmos. Whether or not you like any of those people, those are some darn professional names for a film dub. A lot of Miyazaki’s films get this treatment.

Next was My Neighbor Totoro.

Great, just great. Nothing more to say. You have to see this to believe it. Dakota Fanning does the lead on this one, though I watched them subtitled anyway.

Kiki’s Delivery Service. This was a fun movie that didn’t have much of a plot, but it had extremely lovable characters. It was more of something where you enjoy the world they’ve put in front of you more than the story you’re being told. I liked this one more than Princess Mononoke and Nausicaa, but not as much as My Neighbor Totoro. English voice actors include Kirsten Dunst, Phil Hartman, Janeane Garofalo  and others.

Porco Rosso. Very decent plot, extremely lovable characters again. Everyone is believable, and most of all, human. They all have flaws, they make mistakes, they have unrequited love, enemies they don’t really understand who aren’t really evil, just desperate. It’s a fun film, but it’s still deep. I’d put this above Kiki’s Delivery Service. Still doesn’t beat Totoro! The always lovable Michael Keaton leads the English voice acting on this one as the titular character.

Spirited Away. Oh, my lord. I knew about this movie for years, but I don’t know why I never saw it. I think I went through a phase where I was scared of anime, so when I saw this, I was extremely wary. The over-sized head of the antagonist bothered me to no end. That said, this movie was the definition of epic. I don’t mean that in the funny internet trope kind of way. But it was a massive scale of beauty and brilliance in the form of animated film. It’s art of the highest quality. The characters were all believable and lovable. I don’t recognize anyone on the English voice acting cast, however. Not that it matters.

Ponyo. Another brilliantly gorgeous film, but very funny and very endearing. I think my description of this would be similar to Spirited Away. English voice actors include Tina Fey, Matt Damon, Liam Neeson, Cate Blanchett, Betty White and more.

So, that’s all I’m going to say about it, other than it has reignited my love of animation, and right now, Japan is putting out the best classical animation. America continues to pump out CGI films which is fine if that’s what you like, but I just don’t care for the style.

Now to sample the Studio Ghibli films other than those directed by Hayao Miyazaki. See you when I’m dead of cell shading some how!

http://en.wikipedia.org/wiki/Zoetrope

Wolfenstein (2009)

by Ronnie on February 4, 2011 at 4:29 pm
Posted In: Uncategorized

So, the most recent iteration of Wolfenstein. I only recently learned that this was a thing. It was a big flop, and I’ll tell you why. I ONLY RECENTLY LEARNED THAT THIS WAS A THING.

How bad is your marketing that I, a guy who plays video games every day and enjoyed Return to Castle Wolfenstein profusely, have no knowledge of the existence of this game? Sure I don’t read many gaming websites, but who does? I knew about all of the other top games way before they came out. I know about the new Bioshock that’s like 2 years away, Mass Effect 3, every new iteration of Kingdom Hearts, etc. I don’t pursue knowledge of these titles, but they make themselves known to me. This is good marketing. But whatever you did for Wolfenstein just screwed up, and not because it’s a bad game, because it’s not!

In fact, I very much enjoyed Wolfenstein (This article is about the PC version, single player campaign). I liked it so much that I played it all the way through. Lately, for me, that’s rare. One complaint I noticed on the web right away was that the mouse was screwed up, and they’re right. But there’s a setting to fix that, thankfully. If you’re having trouble with up/down being much slower than left/right for mouse look, there’s a config file that will let you fix this. Search your computer for wolf.cfg. For me it’s in “C:\Documents and Settings\USER\Local Settings\Application Data\id Software\WolfSP\base“.  Just open that file and change seta m_pitch to “-40.0″.

If you’re getting crashes like I was near the end of the game, install Patch 1.2. Worked beautifully for me.

Now, as for actual gameplay, if you’re looking for a clone of Return to Castle Wolfenstein, this isn’t that game. It still deals with the paranormal division of the SS, but it manifests itself extremely early, and half of your tools are of the paranormal/sci-fi variety. It’s a lot like Bioshock in that you mix otherworldly power with conventional weapons. It’s offputting at first, as it seems so ridiculous, but once you start to roll with it, you really find yourself enjoying it. In fact, I find it more ridiculous that a normal guy with normal weapons is somehow plowing down an entire Nazi army. At least with paranormal powers, you have less suspension-of-disbelief in that manner and are solidly in the realm of sci-fi/supernatural.

The guns feel good. I guess not much more to say about that. No pistols or regular melee weapons this time around. You start with a submachine gun and go up from there.  I don’t want to spoil anything.

There was only one portion of the gameplay I didn’t like, but it seems all major first-person shooters are doing it these days. In old Wolfensteins, when you got shot, you lost health, and that health was lost until you found something to heal yourself. In this one, your screen becomes continually bloodier until you stop getting shot at, then your health quickly returns to normal. That’s one of those things that I just don’t care for. With the veil powers they introduced, they could have done a lot with regenerative powers and the like. But I guess you could cop out and say that the veil powers are always regenerating you (even though you don’t get powers until the second or third area.)

Another complaint others had was how you were in one or two major city areas and you back-tracked a lot to all of the level locations. That was actually my favorite part. It almost gave it an open-world feel, but really it just let me do some mindless shooting of Nazis and playing with powers between levels. There were a couple extra missions lying around (they should have added dozens more. They missed out on the opportunity of reusing old levels) and you could find extra gold, intel and magic tomes in these areas. I think my favorite part of the game was just shooting through familiar areas that had enemies that kept changing with my advancement in the story.

The gold (as well as the intel and tomes) has a use now. I know we’ve kind of become spoiled with needing anything we collect to serve a goal, but really, if I get gold, I want to spend it.  Here you can purchase weapon or power upgrades. I really enjoy this, as it adds a little bit of an RPG element, though I know that’s not for everyone. I would like to see this game go full RPG shooter, but Borderlands got such mixed reception, I know not everyone is into that sort of thing.

The atmosphere was different from RTCW. RTCW seemed very serious and sometimes scary (especially in the catacombs). This one was more like a Saturday morning cartoon based off of the original movie. The hero was very action-hero-like, the Germans all spoke English in German accents, even when talking to each other, and the colors were very vibrant, not like the typical shooter fare these days. I found it amusing, and instead of scoffing, I laughed. I like to think that was the intention.

In the end, it wasn’t the best game, and not all games can be the best. I can see why people would be upset with it, but if they had called it “Wolfenstein’d” as a semi-joke, it might have gotten a better reception because people would have a better idea of what to expect. It suffers from a joke being taken seriously, or maybe it really does take itself seriously. Either way, the gameplay was solid, I kinda followed the story but not really, and in the end, I got a lot of pleasure from it.

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